Big Updates! New Folks, Rules and NPC's!


It's been a while! I come back with a few changes, several improvements, and  a basic NPC list!

I have been working on other games, so this one hasn't recived much attention until recently, but here is a overview of the changes! Remember! If you want immediate updates, to help vote on stuff, or to see other games I make, check out the Discord!

So, rule changes.
- I have added more Roleplay rules for campaigns instead of just oneshots. You will see the beginnings of Crime rules, crafting rules, and the option of earning Abilities for rollplaying!

Crime, such as lock picking and pick pocketing, are simple rules following the standard system. 
Crafting I had to make a bit less simple in order for it to feel rewarding! So, you will be spending Free Time collecting Items, such as Junk, Food or Useful. Using different abilities allows you to transform these items into Equipment that you need. 

So what are abilities? Abilities are similar to perks, but are not obtained by leveling up. Instead, a GM may grant one as a Background for your character. Or, maybe in your Free Time you study under a Black Smith for a week so your GM gives you a crafting Ability as a reward for that roleplay. Abilities represent a talent and knowledge a Gnome will have or gain that takes time to gather. They are designed to help GM's reward their players with more than just "another level up". 

Files

GnomeBG_ Basic Rules and Basic Gnomes.pdf 509 kB
Oct 27, 2023
GnomeBGEX_ Gnomes and Gnot.pdf 114 kB
Oct 27, 2023
NPC Grimoire - NPC's.pdf 176 kB
Oct 27, 2023

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